I would expect such glitches from an emulator, but not from a native PC application.
The sky problem happens a lot in Nintendo 64 games that have a day/night cycle. In a lot of games, if you go to the center of the map, switch to first-person mode, and look up, you can usually see the axis that the sky rotates on. Wierd, eh?
Zelda 64 (but not Zelda 64-2)'s programmers were quite lazy with how they programmed the day/night cycle. If you manage to recreate the roadlessness that I showed a few posts back, if you switch to first-person mode and then look down, you can see the sun revolving at the bottom of the screen.
I tried this in a few Playstation 1 games (namely Final Fantasy) but was not able to get the same effect to happen. Perhaps because the PS1 has lower specs, and is easier to emulate?
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