Xcode 2.4 released

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Xcode 2.4 released

Postby Antony » Tue 08 Aug, 2006 11:26 pm

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Apple Developer Connection has released Xcode 2.4.

The Xcode 2.4 release provides overall stability improvement and adds support for 64-bit Intel based Mac computers. It is recommended that all Xcode users install this update.


Xcode is Apple Computer's integrated development environment for Mac OS X. The full Xcode package is free to ADC members and includes all the tools you need to create, debug, and optimize your own Universal applications, targeting both Intel and PowerPC platforms.

Xcode 2.4 can be downloaded from https://connect.apple.com/
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Postby Antony » Tue 08 Aug, 2006 11:40 pm

Changes in this release
  • Xcode 2.4 adds support for 64-bit Intel development, with support for creating four-architecture Universal applications (32 and 64 bit for both Intel and PowerPC).
  • Selected fixes were made in the Xcode IDE, cctools, debugger, and compiler.
  • Xcode 2.4 also fixes bugs and enhances performance in several areas over Xcode 2.3. Most notably, stepping behavior when debugging DWARF binaries has been made more precise, and Dedicated Network Builds (DNB) has received several usability fixes.
  • The 10.4u SDK has been updated for development with Mac OS 10.4.7.
  • CHUD has been updated to version 4.4.0.
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Postby Don_HH2K » Tue 08 Aug, 2006 11:43 pm

Antony wrote:Xcode 2.4 adds support for 64-bit Intel development, with support for creating four-architecture Universal applications (32 and 64 bit for both Intel and PowerPC)


Hopefully they've come up with some sort of binary compression system too.
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Postby Antony » Tue 08 Aug, 2006 11:58 pm

Don_HH2K wrote:Hopefully they've come up with some sort of binary compression system too.
What is that?
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Postby Don_HH2K » Wed 09 Aug, 2006 12:25 am

Antony wrote:
Don_HH2K wrote:Hopefully they've come up with some sort of binary compression system too.
What is that?


Something like UPX, which compresses binaries using some lossless compression system.

When Donzilla was universalized, its footprint was 26MB. A non-universal Donzilla, both of which were based on Seamonkey builds in the same timeframe, was 18MB. The universalized version is 8MB larger, which is to be expected, because you're packing more code into each executable. 26MB is still an acceptable size, but let's say we include x86-64 and PPC64 binaries as well. That would make for a 42MB binary, estimating that both would add another 8MB per binary.

Given, you probably wouldn't have any reason to compile Donzilla for a 64-bit platform if both run the 32-bit version fine. When they come out with a Universal-64 Final Cut Pro or something on that idea, the result probably won't be pretty (unless, of course, they get rid of the 32-bit versions while they're at it).
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